3D C/C++ tutorials - OpenGL 2.1 - GLSL 1.2 vertex shader and fragment shader
3D C/C++ tutorials -> OpenGL 2.1 -> GLSL 1.2 vertex shader and fragment shader
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To compile and run these tutorials some or all of these libraries are required: FreeImage 3.16.0, GLEW 1.11.0, GLUT 3.7.6 / GLUT for Dev-C++, GLM 0.9.5.4
© 2010 - 2016 Bc. Michal Belanec, michalbelanec (at) centrum (dot) sk
Last update June 25, 2016
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